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Synopsis:
Two guards standing by a fountain, one a long-lived gnome Harper and one a rough-and-ready Flaming Fist human. The Fist is on edge and none too friendly, the Harper is calmer and more forthcoming.
0. : Hey. That's close enough. You ain't no Harper and you ain't no Fist. Don't need the likes of you crashing our party.
20. : Give it a rest, Ulthred. We need all the godsdamned help we can get.devnote
33. Player: What party is it that I'm crashing?510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty
38. : Rescue party.
41. Player: I expected a bit more decorum from a Flaming Fist soldier.
47. : Want me to shine your boots while I'm at it?devnote
48. : Easy. He's a bit on edge since the, uh... incident.
23. : A bit on edge, my arse!
30. : Not that you'll give a triple-shat damn, but we were ambushed by them bloody cultists.
6. : Bastards torched the pig-sty we were staying in and made off with the Grand Duke of Baldur's Gate himself.HAV_Florrick_Event_RavengardInTowers = False
29. Player: [TagAnswer]
ORI_Inclusion_Wyll
51. : The Absolute's taken him, then - no question about it.devnote
19. Player: [TagAnswer]
ORI_Inclusion_End_Wyll
25. Player: A rescue party sounds right up my alley as a matter of fact.510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty
9. : See? Help needed, help offered.devnote
12. : Yeah. I'm touched.devnote
3. : If you're serious, go talk to his aide, Florrick. She's inside, 'strategising'.
13. [Jump]
Jump to Node 1 (2)
34. Player: Say no more. Saving dukes is one of my specialties.510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty = False
42. Player: I was there in the aftermath. I don't suppose Counsellor Florrick made it all the way here?PLA_Desire_State_Freed2, HAV_HavenOutcasts_FountainGuards_Event_Florrick = FalseHAV_HavenOutcasts_FountainGuards_Event_Florrick
44. : Sure did, for all the good that does us.
1. : She's inside - one of the ground floor chambers.
35. Player: [TagAnswer]
HAV_Florrick_Event_RavengardInTowers = FalseORI_Inclusion_Wyll
36. : Come on. We need to talk to Florrick.devnote
14. Player: [TagAnswer]
ORI_Inclusion_End_Wyll
49. : Guess you need to be a godsdamned counsellor to get room and board around here.End
50. [Jump]
Jump to Node 49 (1)
39. Player: So what are you standing around here for?
46. : Because my bath hasn't run yet, why do you think?devnote
26. : We're waiting for orders. Jaheira's and the counsellor's. Florrick is Ravengard's political advisor - and sore as a snakebite about losing him, too.HAV_HavenOutcasts_FountainGuards_Event_Florrick
17. Player: [TagAnswer]
HAV_Florrick_Event_RavengardInTowers = FalseORI_Inclusion_Wyll
22. : Florrick's here? Where can I find her?devnote
4. Player: [TagAnswer]
ORI_Inclusion_End_Wyll
31. [Alias]
- Alias to Node 1
- Link to Node 49
18. [Jump]
Jump to Node 31 (1)
32. Player: Well - good luck with all that.
40. : Much obliged, worms-for-brains.devnote
10. : Shut up. And you, keep walking.devnoteEnd
45. [Alias]
- Alias to Node 6
21. [Jump]
Jump to Node 19 (2)
7. Player: Ah the Flaming Fist. You don't like people like me, do you?REALLY_DARK_URGE
11. : You got a name?devnote
52. Player: Yes. [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
16. : Good. Wouldn't want to piss on the wrong grave come the morrow.devnote
37. Player: I usually say 'The Dark Urge', but I've been workshopping 'The Sleepless Knife' and 'The Death Dream'.REALLY_DARK_URGE
15. Player: Daisy Dewdrop Fluffington.
2. : Good. Wouldn't want to get it wrong in your eulogy.devnote
24. [Jump]
Jump to Node 10 (1)
5. Player: Nah. Mind flayers don't really have names.
28. : Move along, godsdammit. Bloody freaks everywhere.devnoteEnd
27. Player: No bother - I'm used to Flaming Fists being impotent arse-wipes. ,
BALDURIANROGUE['Karlach 1', 'Gale 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1']
27. Player: Don't worry - I'm used to pricks in a uniform being rude. ROGUE['Karlach 1', 'Gale 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1']
43. Player: Glare at Ulthred.
8. : Hey. That's close enough. Artefact or no, I don't like the likes of you crashing our party.HAV_EnteringHaven_State_RevealedArtifact